Game character elements rigged in Adobe Character Animator and linked via web cam to track head position, hand movements, eye blinking and mouth/voice syncing. Physics also integrated for Ziggy's headband and antennae as well as for the Starfish's tentacles to provide smoother more organic body motions.
First example of Ziggy the Noob, created in real-time and exported to After Effects and converted into a seamless looping sequence.
Starfish animation created and recorded in real-time and composited in After Effects with audio adjustments using Audition.
Adobe Illustrator, Photoshop, Character Animator, After Effects, Audition and Plugins.