The 3D Art Experiment Project started as a test for using The Foundry's Modo with real-time boolean plugin Mesh Fusion and Substance Painter.  
The artwork was created in 3D using The Foundry's Modo with textures created in Substance Painter and post color grading completed in Photoshop. This model was later edited for 3D printing to be stackable and to hold LED lights.

For more multimedia design examples, please visit www.iversondesign.com

3D Rendering in Modo with textures created in Substance Painter with touch up via Photoshop CC.  

User Interface displaying Mesh Fusion tab with resulting high poly 3D mesh.  Using Mesh Fusion in Modo provides a very creative and fun way to experiment with interactive booleans. 
User Interface displaying Mesh Fusion tab with resulting high poly 3D mesh.  Using Mesh Fusion in Modo provides a very creative and fun way to experiment with interactive booleans. 
Substance Painter User Interface displaying hand painted 3D model in the left window and the same hand painted textures displayed in UV space in the right window.  Many of the unique surface tuxtures where created using particle brushes for organic and fluid results.
Substance Painter User Interface displaying hand painted 3D model in the left window and the same hand painted textures displayed in UV space in the right window.  Many of the unique surface tuxtures where created using particle brushes for organic and fluid results.
Modo User Interface displaying Model tab.  3D scene setup completed using a scene template "03 Interior" which includes the default room setup with an unclamped sun.  Diffuse Color and Roughness, Spectral Amount, Reflection Fresnel, normal and bump map textures created in Substance Painter.
Modo User Interface displaying Model tab.  3D scene setup completed using a scene template "03 Interior" which includes the default room setup with an unclamped sun.  Diffuse Color and Roughness, Spectral Amount, Reflection Fresnel, normal and bump map textures created in Substance Painter.
Modo User Interface displaying Camera and Perspective views on the main Render Tab.  The top window displaying camera view is using  Progressive Rendering  to continuously refine the preview render window resolution.
Modo User Interface displaying Camera and Perspective views on the main Render Tab.  The top window displaying camera view is using  Progressive Rendering  to continuously refine the preview render window resolution.
3D printed with LEDs
3D printed with LEDs
Stackable Design
Stackable Design
For more multimedia design examples, please visit www.iversondesign.com
All images and media property of Iverson Design, LLC copyright©2024 all rights reserved.

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